Class of Wonders
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https://goparity.com/projects/class-of-wonders-495

Class of Wonders

Raise literacy skills in 1000 Iberian public schools.
Investment overview
Impact category
Social economy
Investment type
Loan
Yearly interest
6.15
%
Term
12
months
Risk level
The Risk Rating is the result of our credit risk assessment, which looks at the promoter’s financial strength and the project’s viability. It’s shown from A+ (lowest risk) to D (highest risk) and helps you compare projects and make informed decisions.
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D
B

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https://goparity.com/projects/class-of-wonders-495

Description
Impact
Financial viability
Promoter

What will you be financing?

Class of Wonders is not just building games – they are building the future of the classroom. The company's gamified learning experiences transform how students learn, ensuring every child reaches their full potential.

This loan will directly support the scaling of Magos, a K-8 literacy solution, in the Iberian market in 2025, accelerating the promoter's mission to provide engaging and effective learning solutions for public primary schools that help teachers tackle learning poverty. 

Building on Class of Wonder's proven B2School subscription model, this investment will enable:

  • Increasing market penetration: reach a wider audience of public schools in Portugal and Spain through local marketing campaigns
  • Enhance product trial: further adapt the games to ensure frictionless and effective experimentation that decreases Customer Acquisition Costs 

In 2025 Class of Wonders will focus on Iberian market penetration to solidify its presence in the region. The goal is to build a foundation for future growth in Europe and LATAM, and ultimately bring the benefits of their game-like learning experiences to more children.

Class of Wonder's predecessor was an association called Epic Student, which funded and settled two projects through Goparity totaling 95.000€ (Classroom Heroes, and Schools of Heroes).  

What is the impact?

Direct

  • Access to quality education, increased reach, and learning outcomes: expanding K-8 literacy solution, Magos, across Portugal and Spain will enable access to high-quality, game-like learning experiences for an additional 110.000 primary school students. Magos fosters essential foundational skills that support lifelong learning and educational success.
  • Support for students from underserved communities: by targeting public schools, Class of Wonders will increase access to quality learning tools for children from socio-economically disadvantaged backgrounds. By fostering equitable access to education, the company contributes to reducing learning disparities and promoting equal opportunities for students from all socio-economic segments.
  • Reduction of learning poverty: by leveraging its engaging game-based learning solution, Class of Wonders empowers students to overcome learning barriers, with prior data showing that 84% of students using the solution demonstrate improved literacy and numeracy skills.

Indirect

  • Skilled workforce development: by fostering foundational literacy skills in thousands of children, Class of Wonders contributes to the development of a more skilled and capable future workforce. Early literacy skills are a critical enabler of long-term employability, thereby supporting the broader economy. Students who achieve stronger literacy outcomes are more likely to stay in school, pursue higher education, and access better employment opportunities in the future. This indirect impact has the potential to generate economic growth in the Iberian region over the long term.
  • Improved learning environment and student engagement: the Magos solution has a proven track record of improving the classroom environment. Previous implementations have shown that 84% of teachers reported a more positive and productive learning atmosphere, and 91% of students experienced increased motivation and enthusiasm for learning. This funding will allow further adaptation of the games to different geographies, enhancing the learning experience and further strengthening student engagement.

Impact indicators

CO2 avoided per year
clean energy
created by our projects
of sustainable
impacted

Contribution to the Sustainable Development Goals

About the Promoter

About
Class of Wonders

Direct

  • Access to quality education, increased reach, and learning outcomes: expanding K-8 literacy solution, Magos, across Portugal and Spain will enable access to high-quality, game-like learning experiences for an additional 110.000 primary school students. Magos fosters essential foundational skills that support lifelong learning and educational success.
  • Support for students from underserved communities: by targeting public schools, Class of Wonders will increase access to quality learning tools for children from socio-economically disadvantaged backgrounds. By fostering equitable access to education, the company contributes to reducing learning disparities and promoting equal opportunities for students from all socio-economic segments.
  • Reduction of learning poverty: by leveraging its engaging game-based learning solution, Class of Wonders empowers students to overcome learning barriers, with prior data showing that 84% of students using the solution demonstrate improved literacy and numeracy skills.

Indirect

  • Skilled workforce development: by fostering foundational literacy skills in thousands of children, Class of Wonders contributes to the development of a more skilled and capable future workforce. Early literacy skills are a critical enabler of long-term employability, thereby supporting the broader economy. Students who achieve stronger literacy outcomes are more likely to stay in school, pursue higher education, and access better employment opportunities in the future. This indirect impact has the potential to generate economic growth in the Iberian region over the long term.
  • Improved learning environment and student engagement: the Magos solution has a proven track record of improving the classroom environment. Previous implementations have shown that 84% of teachers reported a more positive and productive learning atmosphere, and 91% of students experienced increased motivation and enthusiasm for learning. This funding will allow further adaptation of the games to different geographies, enhancing the learning experience and further strengthening student engagement.

Promoter website

https://classofwonders.com/

Team

[{"id":293,"promoter_id":339,"name":"Francisco Pires de Miranda","description":"Bringing 10+ years of experience in EdTech product design deep understanding of human centered learning design","link":"https://www.linkedin.com/in/francisco-pires-de-miranda-04b28b94/","role":"CEO","member_photo":"https://991934249232-prod-octobercms-public-storage.s3.eu-west-1.amazonaws.com/public/675/ad0/bcb/675ad0bcb884d991890838.png","avatar_id":175808},{"id":294,"promoter_id":339,"name":"Inês Oliveira e Carmo","description":"Operations, with 10+ years of experience in education and social impact, and project management background.","link":"https://www.linkedin.com/in/inesocarmo/","role":"COO","member_photo":"https://991934249232-prod-octobercms-public-storage.s3.eu-west-1.amazonaws.com/public/675/ad1/af2/675ad1af258e1311945266.png","avatar_id":175809},{"id":295,"promoter_id":339,"name":"Joana Lopes","description":"10+ years of expertise in education and specialized in agile product development, passionate about creating engaging learning experiences.","link":"https://www.linkedin.com/in/joana-lopes-558229284/","role":"CPO","member_photo":"https://991934249232-prod-octobercms-public-storage.s3.eu-west-1.amazonaws.com/public/675/ad2/2bb/675ad22bbaa8c093589918.png","avatar_id":175810}]

Business Model

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